Background for Fallout 4
Member of the Actor script
voidfunctionDismember(stringasBodyPart, boolabForceExplode=false, boolabForceDismember=false, boolabForceBloodyMess=false)Native

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Caveats

CK Wiki - Notes

Make sure the actor has 3d before you try to dismember the limbs or nothing will happen. You can use Is3DLoaded to tell when it is safe to call this function.


Parameters

stringasBodyPart

CK Wiki Description

The string used to define the body part.

  • Current list of body part names:* "Torso"
    • "Head1"
    • "Eye"
    • "LookAt"
    • "Fly Grab"
    • "Head2"
    • "LeftArm1"
    • "LeftArm2"
    • "RightArm1"
    • "RightArm2"
    • "LeftLeg1"
    • "LeftLeg2"
    • "LeftLeg3"
    • "RightLeg1"
    • "RightLeg2"
    • "RightLeg3"
    • "Brain"
    • "Weapon"
    • "Root"
    • "COM"
    • "Pelvis"
    • "Camera"
    • "Offset Root"
    • "Left Foot"
    • "Right Foot"

boolabForceExplode=false

CK Wiki Description

Set to true to force an explosion on this limb.

boolabForceDismember=false

CK Wiki Description

Set to true to force the limb to be severed.

boolabForceBloodyMess=false

CK Wiki Description

Set to true to force bloody mess.


Examples

; Make the actors head explode
ActorID.Dismember( "Head1", true, false, false )

Auto-Generated Example

string myString__asBodyPart
bool myBool__abForceExplode
bool myBool__abForceDismember
bool myBool__abForceBloodyMess

myActor__toCallFunctionOn.Dismember(myString__asBodyPart, myBool__abForceExplode, myBool__abForceDismember, myBool__abForceBloodyMess)

Related Pages


Additional References

View this function’s page on the Fallout 4 Creation Kit Wiki

Some data provided by the Fallout 4 Creation Kit Wiki. Licensed under the Creative Commons Attribution-Share Alike 4.0 license.