Background for Fallout 4
Member of the Actor script
boolfunctionIsDismembered(stringasBodyPart="")Native

Description

Wiki Description

Check to see if a specific limb has been dismembered. If no body part is passed it this function will check to see if any limb has been dismembered.

Documentation Comment

Check to see if a limb has been dismembered


Parameters

  1. stringasBodyPart=""

    CK Wiki Description

    The string used to define the body part.

    • The following values are acceptable:* Torso
      • Head1
      • Eye
      • LookAt
      • Fly Grab
      • Head2
      • LeftArm1
      • LeftArm2
      • RightArm1
      • RightArm2
      • LeftLeg1
      • LeftLeg2
      • LeftLeg3
      • RightLeg1
      • RightLeg2
      • RightLeg3
      • Brain
      • Weapon
      • Root
      • COM
      • Pelvis
      • Camera
      • OffsetRoot
      • Left Foot
      • Right Foot
      • Face Target Source

Examples

; Check to see if the actor's head has been dismembered.
if (ActorID.IsDismembered( "Head1" ))
  Debug.Trace("This actor's head has been cut off")
endIf
; Check to see if any of the actor's limbs have been dismembered.
if (ActorID.IsDismembered( ))
  Debug.Trace("This actor has at least one limb cut off")
endIf

Auto-Generated Example

string myString__asBodyPart

bool returnedValue = myActor__toCallFunctionOn.IsDismembered(myString__asBodyPart)

Related Pages


Additional References

View this function’s page on the Fallout 4 Creation Kit Wiki

Some data provided by the Fallout 4 Creation Kit Wiki. Licensed under the Creative Commons Attribution-Share Alike 4.0 license.