voidfunctionForceMovementDirectionRamp(floatafXAngle=0.0, floatafYAngle=0.0, floatafZAngle=0.0, floatafRampTime=0.1)NativeDebugOnly
Description
Documentation Comment
Ramps the movement direction on the actor to the passed in value over the passed in time
afXAngle, afYAngle and afZAngle are in degrees
afRampTime is in seconds
Caveats
Parameters
floatafXAngle=0.0
floatafYAngle=0.0
floatafZAngle=0.0
floatafRampTime=0.1
Examples
Auto-Generated Example
float myFloat__afXAngle
float myFloat__afYAngle
float myFloat__afZAngle
float myFloat__afRampTime
myActor__toCallFunctionOn.ForceMovementDirectionRamp(myFloat__afXAngle, myFloat__afYAngle, myFloat__afZAngle, myFloat__afRampTime)