Background for Fallout 4
Member of the Actor script
voidfunctionForceMovementDirectionRamp(floatafXAngle=0.0, floatafYAngle=0.0, floatafZAngle=0.0, floatafRampTime=0.1)NativeDebugOnly

Description

Documentation Comment

Ramps the movement direction on the actor to the passed in value over the passed in time
afXAngle, afYAngle and afZAngle are in degrees
afRampTime is in seconds


Caveats


Parameters

floatafXAngle=0.0

floatafYAngle=0.0

floatafZAngle=0.0

floatafRampTime=0.1


Examples

Auto-Generated Example

float myFloat__afXAngle
float myFloat__afYAngle
float myFloat__afZAngle
float myFloat__afRampTime

myActor__toCallFunctionOn.ForceMovementDirectionRamp(myFloat__afXAngle, myFloat__afYAngle, myFloat__afZAngle, myFloat__afRampTime)
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