Description
Wiki Description
Gets the actor's currently equipped shield.
Documentation Comment
Gets this actor's currently equipped shield
Caveats
Examples
; Does the player have the uber shield equipped?
if (Game.GetPlayer().GetEquippedShield() == UberShield)
Debug.Trace("Player has uber-shield equipped")
endIfAuto-Generated Example
Armor returnedValue = myActor__toCallFunctionOn.GetEquippedShield()Related Pages
- Actor
- Actor.EquipItem(...)
- Actor.GetEquippedWeapon(...)
Additional References
View this function’s page on the Fallout 4 Creation Kit Wiki
