Description
Wiki Description
Gets the actor's currently equipped weapon.
Documentation Comment
Gets this actor's currently equipped weapon for the specified equip index
Defaults to the actor's first equip index
Caveats
Parameters
intaiEquipIndex=0
CK Wiki Description
The equip index to get the equipped weapon for
- Default:0 - The default will use the actors default equip slot
Examples
; Does the player have the uber dagger equipped in their first equip slot?
if (Game.GetPlayer().GetEquippedWeapon() == UberDagger)
Debug.Trace("Player has uber-dagger equipped in their first equip slot")
endIf; Does the player have the wimpy sword equipped in their second equip slot?
if (Game.GetPlayer().GetEquippedWeapon(1) == WimpyDagger)
Debug.Trace("Player has wimpy sword in their second equip slot")
endIfAuto-Generated Example
int myInt__aiEquipIndex
Weapon returnedValue = myActor__toCallFunctionOn.GetEquippedWeapon(myInt__aiEquipIndex)Additional References
View this function’s page on the Fallout 4 Creation Kit Wiki
