Description
Wiki Description
Checks to see if this actor as line-of-sight to the target object. Note that only the player can get line-of-sight to a non-actor.
If called on the player, HasDetectionLOS clips the line-of-sight check to the camera, so HasDetectionLOS will return false if the camera cannot see the object (even if there is a clear line-of-sight outside the camera's view). Also, three picks will be made at top, middle, and bottom. If any of the picks are unobstructed then HasDetectionLOS will return true.
Documentation Comment
Sees if this actor has detection-based line-of-sight to another object. Only the player can check LOS to a non-actor
Parameters
ObjectReferenceakOther
CK Wiki Description
The object to check line-of-sight to.
Examples
; Can the player see bob?
if (Game.GetPlayer().HasDetectionLOS(Bob_Alias.GetReference()))
Debug.Trace("The player can see Bob")
endIfAuto-Generated Example
ObjectReference myObjectReference__akOther
bool returnedValue = myActor__toCallFunctionOn.HasDetectionLOS(myObjectReference__akOther)Related Pages
Additional References
View this function’s page on the Fallout 4 Creation Kit Wiki
