Description
Wiki Description
Check to see if a specific limb has been dismembered. If no body part is passed it this function will check to see if any limb has been dismembered.
Documentation Comment
Check to see if a limb has been dismembered
Caveats
Parameters
stringasBodyPart=""
CK Wiki Description
The string used to define the body part.
- The following values are acceptable:* Torso
- Head1
- Eye
- LookAt
- Fly Grab
- Head2
- LeftArm1
- LeftArm2
- RightArm1
- RightArm2
- LeftLeg1
- LeftLeg2
- LeftLeg3
- RightLeg1
- RightLeg2
- RightLeg3
- Brain
- Weapon
- Root
- COM
- Pelvis
- Camera
- OffsetRoot
- Left Foot
- Right Foot
- Face Target Source
Examples
; Check to see if the actor's head has been dismembered.
if (ActorID.IsDismembered( "Head1" ))
Debug.Trace("This actor's head has been cut off")
endIf; Check to see if any of the actor's limbs have been dismembered.
if (ActorID.IsDismembered( ))
Debug.Trace("This actor has at least one limb cut off")
endIfAuto-Generated Example
string myString__asBodyPart
bool returnedValue = myActor__toCallFunctionOn.IsDismembered(myString__asBodyPart)Additional References
View this function’s page on the Fallout 4 Creation Kit Wiki
