Description
Wiki Description
Determines where an actor should be placed, based on the running procedure(s) of the actor's current package, and places them there.
Also initializes the actor's behavior graph based on their current package, so they will be posed correctly (in furniture, etc.). (If a pose init is already queued, e.g. for an actor whose 3D was just loaded, we allow the queued one to occur.)
Documentation Comment
Pop this actor to the initial location for a package. Mainly for use on
disabled actors, since they would normally start at their editor locations.
Caveats
CK Wiki - Notes
This is mainly intended for use immediately after ObjectReference.Enable(...), in cases where we want an actor to appear at its package location, rather than its editor location.
Examples
; Enable JonPaul and move him immediately to the location for his current package.
; Note that the Enable has to come first.
JonPaul.Enable()
JonPaul.MoveToPackageLocation()Auto-Generated Example
myActor__toCallFunctionOn.MoveToPackageLocation()Related Pages
Additional References
View this function’s page on the Fallout 4 Creation Kit Wiki
