Inheritance Tree
No indexed scripts extend this script.
Structs
Properties
Events
Functions
Obtains the number of actors using this actor base that are dead.
Obtains this actor's FormList of keywords to use as a gift filter.
Obtains this actor's current level, not taking into account any leveling done to match the player's level.
Obtains the unique actor reference for this actor base. (Assuming the actor is actually unique)
Obtains whether this actor base is flagged as essential or not.
Obtains whether this actor base is flagged as invulnerable or not.
Obtains whether this actor base is flagged as protected or not.
Sets or clears this actor's essential flag. If the actor is protected and you set the essential flag, the protected flag will be removed.
Sets or clears this actor's invulnerable flag.
Sets or clears this actor's protected flag. If you set the flag, and the actor is essential, the essential flag will be cleared.
- Found in:
- F4SE
Gets the template of the ActorBase.
- Found in:
- F4SE
Returns the head part array from either the overlay list or original list.
- Found in:
- F4SE
Sets this actors BodyWeight information. Call Actor.QueueUpdate(...) on the Actor instance to update visually.
- Found in:
- F4SE
Returns this actors BodyWeight information.
