Description
Wiki Description
Gets the number of instantiated Actors (across all process levels) who belong to this encounter zone. Skips over dead, disabled, or deleted actors. Can optionally specify keywords for a linkedref that they MUST have, and/or a linkedref they must NOT have.
Documentation Comment
Get the count of all instantiated Actors (across all process levels) who belong to this encounter zone.
Can optionally specify a keyword for a linkedref that they must have (apRequiredLinkedRefKeyword), and/or a linkedref keyword they must NOT have (apExcludeLinkedRefKeyword).
(Presence or absence of the keywordless linkedref cannot be checked.)
(NOTE: if you're also necessarily going to call GetActors, just do that and check its size, instead of calling this.)
Parameters
KeywordapRequiredLinkedRefKeyword=NONE
CK Wiki Description
If specified, Actors MUST have a LinkedRef using this Keyword, in order to be counted. If None, don't require any linkedref.
- Default:None
KeywordapExcludeLinkedRefKeyword=NONE
CK Wiki Description
If specified, SKIP OVER Actors that have a LinkedRef using this Keyword when doing the count. If None, don't exclude on the basis of any linkedref.
- Default:None
Examples
;Count the number of instantiated non-"lookout" Actors (across all process levels) in the encounter zone "Warehouse101"
int actorCount = Warehouse101Zone.CountActors( None, LookoutKeyword )Auto-Generated Example
Keyword myKeyword__apRequiredLinkedRefKeyword
Keyword myKeyword__apExcludeLinkedRefKeyword
int returnedValue = myEncounterZone__toCallFunctionOn.CountActors(myKeyword__apRequiredLinkedRefKeyword, myKeyword__apExcludeLinkedRefKeyword)Related Pages
Additional References
View this function’s page on the Fallout 4 Creation Kit Wiki
