Description
Wiki Description
Checks to see if activation controls are currently enabled or not.
Documentation Comment
Are the activation controls enabled?
Caveats
Examples
; Can the player activate things?
if Game.IsActivateControlsEnabled()
Debug.Trace("Player can activate!")
endIfAuto-Generated Example
bool returnedValue = Game.IsActivateControlsEnabled()Related Pages
Additional References
View this function’s page on the Fallout 4 Creation Kit Wiki
