Description
Wiki Description
Plays the specified Perk VaultBoy Flash File and sound on the HUD menu.
Documentation Comment
Plays the specified Perk VaultBoy Swf on the HUD
Caveats
CK Wiki - Notes
- SWFs used this way do not seem to support all the features that can be used elsewhere. For example, an SWF which has its frames made out of PNGs with alpha blending will display as a solid colour, even though the same SWF will display just fine in the PipBoy perk screen. One quick solution for this is to use the Trace Bitmap feature in Flash and generate a separate SWF for use in the HUD, but it will result in jagged edges.
- The animated icon when displayed, resizes itself on HUD based on the boundaries of the first frame of the animation. This means if you have an animation that has very small boundaries on first frame, but grows larger in later frames, your icon will likely exceed the boundaries of the bottom HUD menu and clip with other UI features. To avoid this, create a shape in the first frame that has an alpha of 0, and has roughly the same bounds as a base game icon.
Parameters
stringaVaultBoySwf
CK Wiki Description
The interface path to a Flash File to play. Should include the .swf file extension.
SoundaSoundDescriptor=NONE
CK Wiki Description
the sound that goes along with the animation.
- Default:None
Examples
; We've triggered the Idiot Savant perk!
Game.ShowPerkVaultBoyOnHUD("Components/VaultBoys/Perks/PerkClip_1d245e.swf", perkSound)Auto-Generated Example
string myString__aVaultBoySwf
Sound mySound__aSoundDescriptor
Game.ShowPerkVaultBoyOnHUD(myString__aVaultBoySwf, mySound__aSoundDescriptor)Related Pages
Additional References
View this function’s page on the Fallout 4 Creation Kit Wiki
