Background for Fallout 4

The Input Script

    The Input script is a part of Fallout 4’s Papyrus scripting ecosystem. This script is not present in the vanilla game, but can be found in modded sources like Fallout 4 Script Extender (F4SE).

    For this script, the Papyrus index knows about:

    • 2 functions


    Inheritance Tree

    No indexed scripts extend this script.

    Structs

    The Papyrus Index is still under construction. Structs have not been implemented yet.

      Properties

      No properties found.

        Events

          No events found.

        Functions

        • intfunctionGetMappedKey(stringcontrol, intdeviceType=0xff)NativeGlobal

          returns keycode bound to a control for given device

          Valid controls:
          "Forward", "Back", "Strafe Left", "Strafe Right", "Move", "Look", "Left Attack/Block", "Right Attack/Block"
          "Activate", "Ready Weapon", "Tween Menu", "Toggle POV", "Zoom Out", "Zoom In", "Jump", "Sprint", "Shout",
          "Sneak", "Run", "Toggle Always Run", "Auto-Move", "Favorites", "Hotkey1", "Hotkey2", "Hotkey3", "Hotkey4",
          "Hotkey5", "Hotkey6", "Hotkey7", "Hotkey8", "Quicksave", "Quickload", "Wait", "Journal", "Pause", "Screenshot",
          "Multi-Screenshot", "Console", "CameraPath", "Quick Inventory", "Quick Magic", "Quick Stats", "Quick Map"

          Valid device types:
          (default) auto detect
          0 keyboard
          1 mouse
          2 gamepad

        • stringfunctionGetMappedControl(intkeycode)NativeGlobal

          returns name of control bound to given keycode, or "" if unbound

        Some data provided by the Fallout 4 Creation Kit Wiki. Licensed under the Creative Commons Attribution-Share Alike 4.0 license.