Background for Fallout 4
Member of the Input script
intfunctionGetMappedKey(stringcontrol, intdeviceType=0xff)NativeGlobal

Description

Documentation Comment

returns keycode bound to a control for given device

Valid controls:
"Forward", "Back", "Strafe Left", "Strafe Right", "Move", "Look", "Left Attack/Block", "Right Attack/Block"
"Activate", "Ready Weapon", "Tween Menu", "Toggle POV", "Zoom Out", "Zoom In", "Jump", "Sprint", "Shout",
"Sneak", "Run", "Toggle Always Run", "Auto-Move", "Favorites", "Hotkey1", "Hotkey2", "Hotkey3", "Hotkey4",
"Hotkey5", "Hotkey6", "Hotkey7", "Hotkey8", "Quicksave", "Quickload", "Wait", "Journal", "Pause", "Screenshot",
"Multi-Screenshot", "Console", "CameraPath", "Quick Inventory", "Quick Magic", "Quick Stats", "Quick Map"

Valid device types:
(default) auto detect
0 keyboard
1 mouse
2 gamepad


Parameters

  1. stringcontrol

    CK Wiki Description

    a string for the control you wish to get the mapped key for.

  2. intdeviceType=0xff

    CK Wiki Description

    an integer corresponding to the device you request the mapped key tied to the specified control.


Examples

Input.GetMappedKey("Jump", 2) ; my XBOX controller uses this key for "Jump"!

Auto-Generated Example

string myString__control
int myInt__deviceType

int returnedValue = Input.GetMappedKey(myString__control, myInt__deviceType)

Related Pages


Additional References

View this function’s page on the Fallout 4 Creation Kit Wiki

Some data provided by the Fallout 4 Creation Kit Wiki. Licensed under the Creative Commons Attribution-Share Alike 4.0 license.