Background for Fallout 4

Lighthouse2

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Inheritance Tree

No indexed scripts extend this script.

Structs
Properties
Events
Functions
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floatfunctionGetActorSubmersionLevel(ActorakActor)NativeGlobal
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CellfunctionGetCurrentAIProcessDestinationCell(ActorakActor)NativeGlobal
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floatfunctionGetCurrentAIProcessDestinationRadius(ActorakActor)NativeGlobal
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floatfunctionGetCellWaterHeight(CellakCell)NativeGlobal
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floatfunctionGetLightFade(LightakLight)NativeGlobal
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floatfunctionGetLightFlickerPeriod(LightakLight)NativeGlobal
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floatfunctionGetLightFlickerIntensityAmp(LightakLight)NativeGlobal
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floatfunctionGetLightFlickerMovementAmp(LightakLight)NativeGlobal
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floatfunctionGetLightFOV(LightakLight)NativeGlobal
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intfunctionGetLightRadius(LightakLight)NativeGlobal
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int[]functionGetLightRGB(LightakLight)NativeGlobal
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intfunctionGetLightType(LightakLight)NativeGlobal
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voidfunctionSetLightRGB(LightakLight, int[]akRGB)NativeGlobal
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voidfunctionClearFollowedObject(intaiSoundID)NativeGlobal
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boolfunctionFadeInPlay(intaiSoundID, intaiMilliseconds)NativeGlobal
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boolfunctionFadeOutAndRelease(intaiSoundID, intaiMilliseconds)NativeGlobal
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boolfunctionFadeTo(intaiSoundID, intaiVolume, intaiMilliseconds)NativeGlobal
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intfunctionGetSoundDuration(intaiSoundID)NativeGlobal
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intfunctionGetLoopType(intaiSoundID)NativeGlobal
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intfunctionGetPlaybackPosition(intaiSoundID)NativeGlobal
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intfunctionGetSoundType(intaiSoundID)NativeGlobal
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floatfunctionGetVolume(intaiSoundID)NativeGlobal
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boolfunctionIsEnvelopeLoop(intaiSoundID)NativeGlobal
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boolfunctionIsPaused(intaiSoundID)NativeGlobal
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boolfunctionIsPlaying(intaiSoundID)NativeGlobal
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boolfunctionIsReady(intaiSoundID)NativeGlobal
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boolfunctionIsValid(intaiSoundID)NativeGlobal
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voidfunctionMultiSeek(int[]akSoundIDs, intaiMilliseconds)NativeGlobal
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boolfunctionPause(intaiSoundID)NativeGlobal
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boolfunctionPlay(intaiSoundID)NativeGlobal
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boolfunctionPlayAfter(intaiSoundID, intaiMilliseconds)NativeGlobal
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voidfunctionSeek(intaiSoundID, inta_milliseconds)NativeGlobal
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boolfunctionSetFrequency(intaiSoundID, floatafFrequency)NativeGlobal
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boolfunctionSetFrequencyVariance(intaiSoundID, intaiVariance)NativeGlobal
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boolfunctionSetPosition(intaiSoundID, floatafX, floatafY, floatafZ)NativeGlobal
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voidfunctionSetPriority(intaiSoundID, intaiPriority)NativeGlobal
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boolfunctionSetStaticAttenuation(intaiSoundID, intaiStaticAttenuation)NativeGlobal
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boolfunctionSetVolume(intaiSoundID, floatafVolume)NativeGlobal
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boolfunctionStop(intaiSoundID)NativeGlobal
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voidfunctionSyncPlayback(int[]akSoundIDs, intaiParentSoundID)NativeGlobal
Some data provided by the Fallout 4 Creation Kit Wiki. Licensed under the Creative Commons Attribution-Share Alike 4.0 license.