eventOnEquipped(ActorakActor)
Description
Wiki Description
Event called when the object reference has been equipped by an actor.
Documentation Comment
Event received when this object is equipped by an actor
Caveats
CK Wiki - Notes
- When an object is equipped it is inside a container, which means that you cannot call native functions on it. (Unless it is a persistent reference)
Parameters
Examples
Event OnEquipped(Actor akActor)
if akActor == Game.GetPlayer()
Debug.Trace("We were equipped by the player!")
endIf
endEventAuto-Generated Example
Scriptname MyCoolScript extends ObjectReference
event OnEquipped(Actor akActor)
Debug.trace("Event received - OnEquipped: akActor = " + akActor)
endEventRelated Pages
- ObjectReference
- ObjectReference.OnUnequipped(...)
- Actor.OnItemEquipped(...)
- Actor.OnItemUnequipped(...)
