eventOnLoad()
Description
Wiki Description
Event called when the object is "as loaded as it can be" - meaning:
- If the object is enabled, it will have completely loaded its 3D and be ready to animate or otherwise manipulated without issues.
- If the object is disabled, it will receive the event when it enters the loaded area but obviously will not have its 3D.
- The event is ALSO called when an object is enabled within the loaded area - in which case it will have its 3D when the event is fired.
Documentation Comment
Event recieved when this object is completely loaded - will be fired every time this object is loaded
Caveats
CK Wiki - Notes
This event will not be called when the object is being loaded during initial savegame load.
Examples
Event OnLoad()
if !IsDisabled()
Debug.Trace("This object is loaded, playing animations should work now")
else
Debug.Trace("This object is loaded but disabled - so it doesn't have 3D")
endif
endEventAuto-Generated Example
Scriptname MyCoolScript extends ObjectReference
event OnLoad()
Debug.trace("Event received - OnLoad")
endEvent