eventOnPipboyRadioDetection(boolabDetected)
Description
Wiki Description
Event that occurs when the Pipboy radio (player) enters/leaves the outer-radius of this radio transmitter.
Documentation Comment
Event that occurs when the Pipboy enters/leaves the outer-radius of this radio ref
Caveats
CK Wiki - Notes
- If registered on a repeater, the event will fire when the player enters/exits the outer-radius of that specific repeater.
- If registered on a source transmitter with active repeaters, the event will fire when the player enters/exits the outer-radius of any of those refs, if none of the other refs are currently detected (i.e., if there's overlap: when you enter the first outer-radius, and when you exit the last).
Parameters
boolabDetected
CK Wiki Description
True if the player has entered the outer radius, false if they have exited.
Examples
Event OnPipboyRadioDetection(bool abDetected)
if (abDetected)
Debug.Trace("The player can detect us.")
else
Debug.Trace("The player can no longer detect us.")
endIf
endEventAuto-Generated Example
Scriptname MyCoolScript extends ObjectReference
event OnPipboyRadioDetection(bool abDetected)
Debug.trace("Event received - OnPipboyRadioDetection: abDetected = " + abDetected)
endEvent