Description
Wiki Description
Attach a mod to an item in this object's inventory.
Documentation Comment
Attach a mod to an inventory item in this reference's inventory
Caveats
CK Wiki - Notes
- This doesn't do much error checking, so if you try to attach a mod to an item that already has the mod, it may silently fail
- Currently there is a bug if you do this to an actor in combat; they will end up having no weapons drawn and won't attempt to draw any unless forced to do so.
- Currently this function causes the object to reload its entire 3d if they had the item equipped that you modified. This might look strange if the player is watching.
- This function currently won't work if the object it is called on has more than one of the item you request to modify.
Parameters
Examples
; attach a new arm armor mod to Bob's power armor
BobRef.AttachModToInventoryItem(PowerArmorObject, PowerArmorRightArmMod)Auto-Generated Example
Form myForm__akItem
ObjectMod myObjectMod__akMod
bool returnedValue = myObjectReference__toCallFunctionOn.AttachModToInventoryItem(myForm__akItem, myObjectMod__akMod)Related Pages
Additional References
View this function’s page on the Fallout 4 Creation Kit Wiki
