Background for Fallout 4
Member of the ObjectReference script
voidfunctionRemoveAllModsFromInventoryItem(FormakItem)Native

Description

Wiki Description

Remove all mods from an item in this object's inventory. Note that some items, such as hand-made guns, won't have any geometry left if you call this on them, even though they will remain in the object's inventory, which might be weird.

Documentation Comment

Removes every single mod attach to an item in this reference's inventory. Note that some items won't have any geometry if you do this (handmade guns)


Caveats

CK Wiki - Notes

  • Currently there is a bug if you do this to an actor in combat; they will end up having no weapons drawn and won't attempt to draw any unless forced to do so.
  • Currently this function causes the object to reload its entire 3d if they had the item equipped that you modified. This might look strange if the player is watching. This also causes the above mentioned bug.
  • This function currently won't work if the object it is called on has more than one of the item you request to modify.

Parameters

  1. FormakItem

    CK Wiki Description

    a base form of the item we want to remove all mods from


Examples

; strip bob's power armor down to the frame (while he is in it!)
BobRef.RemoveAllModsFromInventoryItem(PowerArmorObject)

Auto-Generated Example

Form myForm__akItem

myObjectReference__toCallFunctionOn.RemoveAllModsFromInventoryItem(myForm__akItem)

Related Pages


Additional References

View this function’s page on the Fallout 4 Creation Kit Wiki

Some data provided by the Fallout 4 Creation Kit Wiki. Licensed under the Creative Commons Attribution-Share Alike 4.0 license.