- Found in:
- F4SE
Description
Wiki Description
Attaches a BendableSpline base object between to other references.
Documentation Comment
Attachs a BendableSpline to two other references
Restrictions:
- akRef must not be None
- akRef must not be the same as the caller (i.e. no wire to itself)
- Spline must be a BendableSpline (None will use FormID 0001D971)
- Calling object must be linked to a Workshop (Uses keyword 00054BA6)
- Calling object must not be another BendableSpline (i.e. no wire to wire)
Returns the newly created wire ref (The wire ref is disabled)
Caveats
CK Wiki - Notes
- The ref this is called on must linked to a workshop using the keyword WorkshopItemKeyword (FormID 00054BA6). All objects placed in workshop mode are linked to the workshop using this keyword. The calling ref must also not be another BendableSpline.
- When created, the new ref is disabled, so you must enable it yourself. For convenience you can use ObjectReference.CreateWire(...) instead.
Parameters
ObjectReferenceakRef
CK Wiki Description
Must not be None and must also not be the same as the caller (i.e. no wire to itself).
Formspline=NONE
CK Wiki Description
Must be a BendableSpline object. If None is passed, it will use the default workshop wire (FormID 0001D971).
Examples
; Attach a metal cable wire between the top of a radio tower to one of it's anchor points.
ObjectReference wireRef = RadioTowerTop.AttachWire(RadioTowerAnchor, MetalCableSpline)
; Enable the wire so we can see it.
wireRef.Enable()Auto-Generated Example
ObjectReference myObjectReference__akRef
Form myForm__spline
ObjectReference returnedValue = myObjectReference__toCallFunctionOn.AttachWire(myObjectReference__akRef, myForm__spline)Related Pages
Additional References
View this function’s page on the Fallout 4 Creation Kit Wiki
