Description
Wiki Description
Gets the Actor reference that owns this object. Will return None if the object isn't owned by a specific actor reference, OR if the owning actor is not currently loaded/persisting.
Documentation Comment
Gets the Actor (reference) that owns this object (or None if not owned by an Actor)
Caveats
Examples
; Is this actor the owner of the sword?
Actor actorSelf = (Self As Actor)
bool selfOwnsSword = (SwordProperty.GetActorOwner() == actorSelf)Auto-Generated Example
Actor returnedValue = myObjectReference__toCallFunctionOn.GetActorRefOwner()Related Pages
Additional References
View this function’s page on the Fallout 4 Creation Kit Wiki
