- Found in:
- F4SE
Description
Documentation Comment
Returns connect points to an object, if used on wired objects you may only
get one wire ref unless the object has multiple attach points
'object' is not None when there is another object directly connected
to the attach point that also has a workshop connect point
Object 3d must be loaded for this function to work at all
Caveats
Examples
; Placeholder Code.Auto-Generated Example
ObjectReference:ConnectPoint[] returnedValue = myObjectReference__toCallFunctionOn.GetConnectPoints()Related Pages
Additional References
View this function’s page on the Fallout 4 Creation Kit Wiki
