- Found in:
- F4SE
Description
Wiki Description
Gets the internal persistent Material Swap for this reference. Some ObjectReference placed in the world through the Editor may have this already filled.
Documentation Comment
Gets the internal persistent material swap
ObjectReferences placed in the world via Editor may have this already filled
Examples
MatSwap myMaterialSwap = weaponReference.GetMaterialSwap()
Debug.Trace("Got the material swap "+myMaterialSwap+" from the "+weaponReference+" reference.")Auto-Generated Example
MatSwap returnedValue = myObjectReference__toCallFunctionOn.GetMaterialSwap()Related Pages
Additional References
View this function’s page on the Fallout 4 Creation Kit Wiki
