Background for Fallout 4
Member of the ObjectReference script
boolfunctionHasActorRefOwner()Native

Description

Wiki Description

Returns true if an Actor reference has been set to own this object -- even if that Actor is not currently loaded/persisting.

Documentation Comment

Returns true if there was an Actor (reference) set to own this object (even if that actor was a temp and is now gone).


Caveats


Examples

; Does the sword have a specific actor owner (even if that actor is now gone)?
bool swordHasActorOwner = (SwordProperty.HasActorRefOwner())

Auto-Generated Example

bool returnedValue = myObjectReference__toCallFunctionOn.HasActorRefOwner()

Related Pages


Additional References

View this function’s page on the Fallout 4 Creation Kit Wiki

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