Description
Wiki Description
Returns true if an Actor reference has been set to own this object -- even if that Actor is not currently loaded/persisting.
Documentation Comment
Returns true if there was an Actor (reference) set to own this object (even if that actor was a temp and is now gone).
Caveats
Examples
; Does the sword have a specific actor owner (even if that actor is now gone)?
bool swordHasActorOwner = (SwordProperty.HasActorRefOwner())Auto-Generated Example
bool returnedValue = myObjectReference__toCallFunctionOn.HasActorRefOwner()Related Pages
Additional References
View this function’s page on the Fallout 4 Creation Kit Wiki
