boolfunctionHasDirectLOS(ObjectReferenceakTarget, stringasSourceNode="", stringasTargetNode="")Native
Description
Wiki Description
Checks to see if this reference has line-of-sight to the target object.
Documentation Comment
Checks to see if there is a direct line-of-sight between us and the target, using the specified nodes
If the node strings are empty, the check will be done from the roots of the objects
Caveats
CK Wiki - Notes
- Most of the time you actually want to use Actor.HasDetectionLOS(...) on Actor instead as that takes other things into account and may perform a better pick.
Parameters
stringasSourceNode=""
CK Wiki Description
The node to cast the line of sight check from. If empty, will cast from the root of the object.
- Default:""
stringasTargetNode=""
CK Wiki Description
The node to cast the line of sight check to. If empty, will cast to the root of the object.
- Default:""
Examples
; Can the spotlight "see" bob?
if (SpotlightRef.HasDirectLOS(Bob_Alias.GetReference()))
Debug.Trace("The spotlight can see Bob")
endIf; Can the spotlight "see" bob's head?
if (SpotlightRef.HasDirectLOS(Bob_Alias.GetReference(), asTargetNode = "Head"))
Debug.Trace("The spotlight can see Bob's head")
endIfAuto-Generated Example
ObjectReference myObjectReference__akTarget
string myString__asSourceNode
string myString__asTargetNode
bool returnedValue = myObjectReference__toCallFunctionOn.HasDirectLOS(myObjectReference__akTarget, myString__asSourceNode, myString__asTargetNode)Related Pages
Additional References
View this function’s page on the Fallout 4 Creation Kit Wiki
