Description
Wiki Description
Checks to see if this object is currently enabled. (The opposite of ObjectReference.IsDisabled())
Documentation Comment
Because Shane got tired of remembering which way to call this
Caveats
Examples
; Is the shield enabled?
if (ShieldProperty.IsEnabled())
Debug.Trace("The shield is up!")
endIfAuto-Generated Example
bool returnedValue = myObjectReference__toCallFunctionOn.IsEnabled()Related Pages
Additional References
View this function’s page on the Fallout 4 Creation Kit Wiki
