Description
Wiki Description
Checks to see if this object is currently enabled. (The opposite of ObjectReference.IsDisabled())
Documentation Comment
Because Shane got tired of remembering which way to call this
Examples
; Is the shield enabled?
if (ShieldProperty.IsEnabled())
Debug.Trace("The shield is up!")
endIfAuto-Generated Example
bool returnedValue = myObjectReference__toCallFunctionOn.IsEnabled()Related Pages
Additional References
View this function’s page on the Fallout 4 Creation Kit Wiki
