boolfunctionPlaySyncedAnimationAndWaitSS(stringasAnimation1, stringasEvent1, ObjectReferenceakObj2, stringasAnimation2, stringasEvent2)Native
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Caveats
Parameters
stringasAnimation1
CK Wiki Description
The animation to play on this object.
stringasEvent1
CK Wiki Description
The behavior graph event to listen for from this object.
stringasAnimation2
CK Wiki Description
The animation to play on the second object.
stringasEvent2
CK Wiki Description
The behavior graph event to listen for from the other object.
Examples
; Have Bob and Jane both play cheering animations at the same time, waiting for "done" from each
Bob.PlaySyncedAnimationAndWaitSS("cheer", "done", Jane, "cheer", "done")Auto-Generated Example
string myString__asAnimation1
string myString__asEvent1
ObjectReference myObjectReference__akObj2
string myString__asAnimation2
string myString__asEvent2
bool returnedValue = myObjectReference__toCallFunctionOn.PlaySyncedAnimationAndWaitSS(myString__asAnimation1, myString__asEvent1, myObjectReference__akObj2, myString__asAnimation2, myString__asEvent2)Related Pages
Additional References
View this function’s page on the Fallout 4 Creation Kit Wiki
