boolfunctionPlaySyncedAnimationAndWaitSS(stringasAnimation1, stringasEvent1, ObjectReferenceakObj2, stringasAnimation2, stringasEvent2)Native
Description
Wiki Description
Plays two animations at once and waits for behavior graph events from each. Note that if the first animation fails to fire, the second animation will still play, and the function will still return success. Also, if the first animation fails to play, it won't listen for the event from the first animation.
Documentation Comment
Play two animations at once - one on this object, one on another object - and wait for both
Parameters
stringasAnimation1
CK Wiki Description
The animation to play on this object.
stringasEvent1
CK Wiki Description
The behavior graph event to listen for from this object.
ObjectReferenceakObj2
CK Wiki Description
The second object to play an animation on.
stringasAnimation2
CK Wiki Description
The animation to play on the second object.
stringasEvent2
CK Wiki Description
The behavior graph event to listen for from the other object.
Examples
; Have Bob and Jane both play cheering animations at the same time, waiting for "done" from each
Bob.PlaySyncedAnimationAndWaitSS("cheer", "done", Jane, "cheer", "done")Auto-Generated Example
string myString__asAnimation1
string myString__asEvent1
ObjectReference myObjectReference__akObj2
string myString__asAnimation2
string myString__asEvent2
bool returnedValue = myObjectReference__toCallFunctionOn.PlaySyncedAnimationAndWaitSS(myString__asAnimation1, myString__asEvent1, myObjectReference__akObj2, myString__asAnimation2, myString__asEvent2)Related Pages
Additional References
View this function’s page on the Fallout 4 Creation Kit Wiki
