boolfunctionPlaySyncedAnimationSS(stringasAnimation1, ObjectReferenceakObj2, stringasAnimation2)Native
Description
Wiki Description
Plays two animations at once. Note that if the first animation fails to fire, the second animation will still play, and the function will still return success.
Documentation Comment
Play two animations at once - one on this object, one on another object
Caveats
Parameters
stringasAnimation1
CK Wiki Description
The animation to play on this object.
stringasAnimation2
CK Wiki Description
The animation to play on the second object.
Examples
; Have Bob and Jane both play cheering animations at the same time
Bob.PlaySyncedAnimationSS("cheer", Jane, "cheer")Auto-Generated Example
string myString__asAnimation1
ObjectReference myObjectReference__akObj2
string myString__asAnimation2
bool returnedValue = myObjectReference__toCallFunctionOn.PlaySyncedAnimationSS(myString__asAnimation1, myObjectReference__akObj2, myString__asAnimation2)Related Pages
Additional References
View this function’s page on the Fallout 4 Creation Kit Wiki
