Description
Wiki Description
Remove a mod from an inventory item in this object's inventory.
Documentation Comment
Remove the requested mod from an item in this reference's inventory
Caveats
CK Wiki - Notes
- Currently there is a bug if you do this to an actor in combat; they will end up having no weapons drawn and won't attempt to draw any unless forced to do so.
- Currently this function causes the object to reload its entire 3d if they had the item equipped that you modified. This might look strange if the player is watching. This also causes the above mentioned bug.
- This function currently won't work if the object it is called on has more than one of the item you request to modify.
Parameters
Examples
; remove Bob's power armor's right arm armor
BobRef.RemoveModFromInventoryItem(PowerArmorObject, PowerArmorRightArmMod)Auto-Generated Example
Form myForm__akItem
ObjectMod myObjectMod__akMod
myObjectReference__toCallFunctionOn.RemoveModFromInventoryItem(myForm__akItem, myObjectMod__akMod)Related Pages
Additional References
View this function’s page on the Fallout 4 Creation Kit Wiki
