Description
Wiki Description
Sets the full name of the given message to be this ref's activate text.
Documentation Comment
Sets this object's activate text to be the full name of the given message
Caveats
CK Wiki - Notes
- It's currently unknown how to override the text for doors, containers and furniture as this function does nothing for them.
Parameters
Examples
; Change the activate prompt for the actor
SuperMutantRef.SetActivateTextOverride(TicklePromptMessage)Auto-Generated Example
Message myMessage__akText
myObjectReference__toCallFunctionOn.SetActivateTextOverride(myMessage__akText)Related Pages
Additional References
View this function’s page on the Fallout 4 Creation Kit Wiki
