Background for Fallout 4
Member of the ObjectReference script
voidfunctionSetActorRefOwner(ActorakActor, boolabNoCrime=false)Native

Description

Wiki Description

Sets a specific Actor (that is to say, an Actor reference, not an ActorBase) as the owner of this object.

Documentation Comment

Sets this object's owner to the specified actor ref - None means to remove ownership


Caveats


Parameters

ActorakActor

CK Wiki Description

The Actor to set as this object's owner. If None, will clear ownership.

boolabNoCrime=false

CK Wiki Description

If true, taking this item is not considered a crime despite ownership.

  • Default:False

Examples

; Clear ownership on the sword, which allows the player to take it without stealing it
SwordProperty.SetActorRefOwner(NONE)
; Set the Actor in NewOwnerProperty as the owner of the sword (other actors will "steal" it)
SwordProperty.SetActorRefOwner(NewOwnerProperty)
; Set the Actor in NewOwnerProperty as the owner of the sword, but it's not a crime if anyone else takes it.
SwordProperty.SetActorRefOwner(NewOwnerProperty, true)

Auto-Generated Example

Actor myActor__akActor
bool myBool__abNoCrime

myObjectReference__toCallFunctionOn.SetActorRefOwner(myActor__akActor, myBool__abNoCrime)

Related Pages


Additional References

View this function’s page on the Fallout 4 Creation Kit Wiki

Some data provided by the Fallout 4 Creation Kit Wiki. Licensed under the Creative Commons Attribution-Share Alike 4.0 license.