eventOnLooksMenuEvent(intaiFlavor)
Description
Wiki Description
Event called to trigger flavor dialog in looks menu.
This event will only be sent to the specific script that registered for it. Other scripts will not receive the event unless they also register.
Documentation Comment
Event sent from the looks menu to cue dialogue
0 = General, uncontextualized banter
1 = Eye-related banter
2 = Nose-related banter
3 = Mouth-related banter
4 = Hair-related banter
5 = Beard-related banter
Caveats
CK Wiki - Notes
None
Parameters
intaiFlavor
CK Wiki Description
- 0:General, uncontextualized banter
- 1:Eye-related banter
- 2:Nose-related banter
- 3:Mouth-related banter
- 4:Hair-related banter
- 5:Beard-related banter
- 10:Player has chosen to start editing the body.
- 11:Player has chosen to finish editing the body.
- 12:Player has resumed looking at the headtrack target (i.e. we’re back in face mode).
Examples
Function SomeFunction()
RegisterForLooksMenuEvent() ; Before we can use LooksMenuEvent we must register.
EndFunction
Event OnLooksMenuEvent(int aiFlavor)
Debug.Trace("Looks menu flavor: " + aiFlavor)
endEventAuto-Generated Example
Scriptname MyCoolScript extends ScriptObject
event OnLooksMenuEvent(int aiFlavor)
Debug.trace("Event received - OnLooksMenuEvent: aiFlavor = " + aiFlavor)
endEvent