Background for Fallout 4
Member of the ScriptObject script
eventOnRadiationDamage(ObjectReferenceakTarget, boolabIngested)

Description

Wiki Description

Event called when target takes radiation damage.

This event will only be sent to the specific script that registered for it. Other scripts attached to the same form/alias/active magic effect will not receive the event unless they also register.

Documentation Comment

Event received when a target takes radiation damage


Caveats

CK Wiki - Notes

  • Aliases and quests will automatically unregister for this event when the quest stops. Active magic effects will automatically unregister when they are removed.
  • This event only fires once, in order to have it fire again, you must re-register.

Parameters

  1. ObjectReferenceakTarget

    CK Wiki Description

    The ObjectReference that took damage.

  2. boolabIngested

    CK Wiki Description

    If true, the radiation damage was ingested in the form of a potion or ingredient. If false, it was from exposure.


Examples

Event OnRadiationDamage(ObjectReference akTarget, bool abIngested)
  Debug.Trace(akTarget + " took radiation damage...")
  if ( abIngested )
    Debug.Trace(" and it was ingested.")
  else
    Debug.Trace(" and it was from exposure.")
EndEvent

Auto-Generated Example

Scriptname MyCoolScript extends ScriptObject

event OnRadiationDamage(ObjectReference akTarget, bool abIngested)
    Debug.trace("Event received - OnRadiationDamage: akTarget = " + akTarget + " abIngested = " + abIngested)
endEvent

Related Pages


Additional References

View this event’s page on the Fallout 4 Creation Kit Wiki

Some data provided by the Fallout 4 Creation Kit Wiki. Licensed under the Creative Commons Attribution-Share Alike 4.0 license.