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Caveats
Examples
; Make sure we have a reference to manipulate before we try to do so
if MyScriptObject.IsBoundGameObjectAvailable()
; Do cool stuff with MyScriptObject here, as it is available to be manipulated
endIfAuto-Generated Example
bool returnedValue = myScriptObject__toCallFunctionOn.IsBoundGameObjectAvailable()Related Pages
Additional References
View this function’s page on the Fallout 4 Creation Kit Wiki
