Background for Fallout 4
Member of the ScriptObject script
boolfunctionIsBoundGameObjectAvailable()Native

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Caveats


Examples

; Make sure we have a reference to manipulate before we try to do so
if MyScriptObject.IsBoundGameObjectAvailable()
  ; Do cool stuff with MyScriptObject here, as it is available to be manipulated
endIf

Auto-Generated Example

bool returnedValue = myScriptObject__toCallFunctionOn.IsBoundGameObjectAvailable()

Related Pages


Additional References

View this function’s page on the Fallout 4 Creation Kit Wiki

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