Description
Wiki Description
Returns whether this script is attached to a valid and available in-game object. If it returns false, then calling native functions from one of the ScriptObject-extended scripts (like Form, or Alias, or ActiveMagicEffect) will immediately fail because it has no in-game object to operate on. The most common cases of this happening would be a magic effect that has expired, or a reference that is stored in a container.
Documentation Comment
Returns true if this object is attached to an in-game object and that object
is available to be operated on. If this returns false then any form, alias,
or active magic effect native functions will most likely fail.
Examples
; Make sure we have a reference to manipulate before we try to do so
if MyScriptObject.IsBoundGameObjectAvailable()
; Do cool stuff with MyScriptObject here, as it is available to be manipulated
endIfAuto-Generated Example
bool returnedValue = myScriptObject__toCallFunctionOn.IsBoundGameObjectAvailable()Related Pages
Additional References
View this function’s page on the Fallout 4 Creation Kit Wiki
