Inheritance Tree
No indexed scripts extend this script.
Structs
Properties
Events
Functions
Calls a global function synchronously and returns whatever that function does.
Calls a global function asynchronously. Script execution continues immediately without waiting for the global function you called to finish (or even start).
Converts the passed-in game time (in game days passed) to a string detailing the date and time it represents. The resulting format is: "MM/DD/YYYY HH:MM" and uses a 24-hour clock.
Obtains the current game time in terms of game days passed (same as the global variable)
Gets the number of real-world seconds that have elapsed since the game has launched. This time does not count time the game has been alt-tabbed, or other cases where the game has been frozen (i.e. during a save or load, time in a menu is counted). This function is most useful for timing a long operation.
Obtains the stack ID of the currently running stack where this function is called.
Obtains whether the game is currently in "menu mode" or not. Menu mode is basically defined as whenever the game is paused, usually because some menu is showing. Dialogue does not pause the game, and so does not put the game into "menu mode".
Generates a random floating point number between the minimum and maximum values (inclusive).
Sets a float value in the Fallout 4 Initialization Files (.ini).
Sets an integer value in the Fallout 4 Initialization Files (.ini).
Sets a boolean value in the Fallout 4 Initialization Files (.ini).
Sets a string value in the Fallout 4 Initialization Files (.ini).
Pauses the script for at least the specified amount of game time. This function is latent.
Pauses the script for at least the specified amount of time. This function is latent. Time will be counted while the player is in a menu.
Gets you a string describing the frame rate for a certain number of frames
(String will be no longer than 1K characters long, separated by commas)
Sends the passed in test data to the tests website.
Sends the start up times to the tests website.
Starts or ends a frame rate capture -- then you can get the min or max since
frame capture started at any time
Memory tracking functions - only available if memory tracking is turned on
- Found in:
- F4SE
Converts Var to Var[]
- Found in:
- F4SE
Converts Var[] to Var
