Background for Fallout 4

Weather


Inheritance Tree

No indexed scripts extend this script.

Structs
Properties
Events
Functions
voidfunctionEnableAmbientParticles(boolabEnable=true)NativeGlobal

Enables or disables ambient particle effects coming from the weather.

WeatherfunctionFindWeather(intauiType)NativeGlobal

Finds a weather of the given type for the currently occupied region (if applicable) or climate.

voidfunctionForceActive(boolabOverride=false)Native

Forces the active weather on the sky to be this weather. Weather will become fully transitioned immediately. To have the weather transition in normally, use Weather.SetActive(...) instead.

intfunctionGetClassification()Native

Gets this weather's classification, as specified in the editor.

WeatherfunctionGetCurrentWeather()NativeGlobal

Gets the current weather.

floatfunctionGetCurrentWeatherTransition()NativeGlobal

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WeatherfunctionGetOutgoingWeather()NativeGlobal

Gets the weather which is currently transitioning out.

intfunctionGetSkyMode()NativeGlobal

Gets the mode under which the sky is currently operating.

voidfunctionReleaseOverride()NativeGlobal

Tells the sky to release its overriding weather.

voidfunctionSetActive(boolabOverride=false, boolabAccelerate=false)Native

Sets the active weather on the sky to be this weather. Weather will transition in normally, according to its data. To force the weather to become fully transitioned immediately, use Weather.ForceActive(...) instead.

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