- Found in:
- Vanilla
Caveats
CK Wiki - Notes
- If you're setting a weather as you load in, be sure you call this AFTER the load is started, or else it'll get bashed. (for example: I move the player to a spot to start CharGen, make sure this call happens after the MoveTo and after a short Wait so it happens after the loadscreen starts).
Parameters
boolabOverride=false
CK Wiki Description
If true, this weather remain active until released using Weather.ReleaseOverride().
- Default:False
Examples
; Force the good weather to be active
GoodWeather.ForceActive(); Force the windy weather to be active until released
WindyWeather.ForceActive(true)Auto-Generated Example
bool myBool__abOverride
myWeather__toCallFunctionOn.ForceActive(myBool__abOverride)Additional References
View this function’s page on the Fallout 4 Creation Kit Wiki
