Background for Fallout 4
Member of the Weather script
voidfunctionSetActive(boolabOverride=false, boolabAccelerate=false)Native

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Caveats


Parameters

boolabOverride=false

CK Wiki Description

If true, this weather remains active until released using Weather.ReleaseOverride().

  • Default:False

boolabAccelerate=false

CK Wiki Description

If true, accelerate any existing transition when the call is made by a factor determined by game setting value fWeatherTransAccel.

  • Default:False

Examples

; Set the cool weather as active
CoolWeather.SetActive()
; Set the bad weather as active, overriding until released
BadWeather.SetActive(true)

Auto-Generated Example

bool myBool__abOverride
bool myBool__abAccelerate

myWeather__toCallFunctionOn.SetActive(myBool__abOverride, myBool__abAccelerate)

Related Pages


Additional References

View this function’s page on the Fallout 4 Creation Kit Wiki

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