- Found in:
- Vanilla
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Caveats
Parameters
boolabOverride=false
CK Wiki Description
If true, this weather remains active until released using Weather.ReleaseOverride().
- Default:False
boolabAccelerate=false
CK Wiki Description
If true, accelerate any existing transition when the call is made by a factor determined by game setting value fWeatherTransAccel.
- Default:False
Examples
; Set the cool weather as active
CoolWeather.SetActive(); Set the bad weather as active, overriding until released
BadWeather.SetActive(true)Auto-Generated Example
bool myBool__abOverride
bool myBool__abAccelerate
myWeather__toCallFunctionOn.SetActive(myBool__abOverride, myBool__abAccelerate)Related Pages
- Weather
- Weather.ForceActive(...)
Additional References
View this function’s page on the Fallout 4 Creation Kit Wiki
