eventOnCombatStateChanged(ActorakTarget, intaeCombatState)
Description
Wiki Description
Event called when this actor's combat state changes.
Documentation Comment
Event that is triggered when this actor's combat state against the target changes
State is as follows:
0 - not in combat
1 - in combat
2 - searching
Caveats
CK Wiki - Notes
- This event will not work to detect when the player changes combat states. It can only detect combat state changes for other actors.
- Bleeding out fires this event with CombatState = 0
- Combat state changes can only be detected by an Actor that is on the ground in contact with a navmesh. State changes cannot be detected on dragons while still in flight.
Parameters
ActorakTarget
CK Wiki Description
The Actor that this actor is targeting. May be None if this actor is leaving combat.
intaeCombatState
CK Wiki Description
The combat state we just entered, which will be one of the following:* 0:Not in combat
- 1:In combat
- 2:Searching
Examples
Event OnCombatStateChanged(Actor akTarget, int aeCombatState)
if (akTarget == Game.GetPlayer())
if (aeCombatState == 0)
Debug.Trace("We have left combat with the player!")
elseif (aeCombatState == 1)
Debug.Trace("We have entered combat with the player!")
elseif (aeCombatState == 2)
Debug.Trace("We are searching for the player...")
endIf
endIf
endEventAuto-Generated Example
Scriptname MyCoolScript extends Actor
event OnCombatStateChanged(Actor akTarget, int aeCombatState)
Debug.trace("Event received - OnCombatStateChanged: akTarget = " + akTarget + " aeCombatState = " + aeCombatState)
endEvent