voidfunctionForceMovementRotationSpeedRamp(floatafXMult=0.0, floatafYMult=0.0, floatafZMult=0.0, floatafRampTime=0.1)Native
Description
Documentation Comment
Ramps the movement rotation speed on the actor to the passed in value over the passed in time
Each component of the rotation speed is a multiplier following these rules:
- 0 -> 1 Scales between 0 and the Walk speed
- 1 -> 2 Scales between Walk speed and Run Speed
- 2 and above is a multiplier of the run speed (less 1.0 since Run is 2.0)
afRampTime is in seconds
Parameters
floatafXMult=0.0
floatafYMult=0.0
floatafZMult=0.0
floatafRampTime=0.1
Examples
Auto-Generated Example
float myFloat__afXMult
float myFloat__afYMult
float myFloat__afZMult
float myFloat__afRampTime
myActor__toCallFunctionOn.ForceMovementRotationSpeedRamp(myFloat__afXMult, myFloat__afYMult, myFloat__afZMult, myFloat__afRampTime)