Description
Wiki Description
Gets the type of item the actor currently has equipped in the specified hand.
Documentation Comment
Obtains the item quipped in the specified hand (0 - Left hand, 1 - Right hand)
Return values are:
-1 - Error
0 - Nothing
1 - One-handed sword
2 - One-handed dagger
3 - One-handed axe
4 - One-handed mace
5 - Two-handed sword
6 - Two-handed axe
7 - Bow
8 - Staff
9 - Magic spell
10 - Shield
11 - Torch
Parameters
intaiHand
CK Wiki Description
The hand to get the type from.
- One of the following values is acceptable:* 0:Left hand
- 1:Right hand
- One of the following values is acceptable:* 0:Left hand
Examples
; Does Bob have a bow in his left hand?
if (Bob.GetEquippedItemType(0) == 7) ; 7 is a bow
Debug.Trace("Bob has a bow in his left hand")
endIfAuto-Generated Example
int myInt__aiHand
int returnedValue = myActor__toCallFunctionOn.GetEquippedItemType(myInt__aiHand)