Description
Wiki Description
Gets the actor's currently equipped weapon.
Documentation Comment
Gets this actor's currently equipped weapon
false - Default - Right Hand
true - Left Hand
Caveats
Parameters
boolabLeftHand=false
CK Wiki Description
If true, will return the weapon equipped in the actor's left hand. If false, will return the right-hand weapon instead.
- Default:False
Examples
; Does the player have the uber dagger equipped in their right hand?
if (Game.GetPlayer().GetEquippedWeapon() == UberDagger)
Debug.Trace("Player has uber-dagger equipped in their right hand")
endIf; Does the player have the wimpy sword equipped in their left hand?
if (Game.GetPlayer().GetEquippedWeapon(true) == WimpyDagger)
Debug.Trace("Player has wimpy sword in their left hand")
endIfAuto-Generated Example
bool myBool__abLeftHand
Weapon returnedValue = myActor__toCallFunctionOn.GetEquippedWeapon(myBool__abLeftHand)Related Pages
- Actor
- Actor.EquipItem(...)
- Actor.GetEquippedShield()
