- Found in:
- SKSE
Description
Wiki Description
Changes the specified head part of this actor. (This function requires SKSE)
Caveats
CK Wiki - Notes
Changes are permanent for the Player only, and are updated after the game is saved & reloaded, or by calling QueueNiNodeUpdate().
Changes to NPCs only last for a single session and are updated when the Player exits and re-enters the NPC's Cell; or by calling Actor.Disable() and Actor.Enable(); or by calling QueueNiNodeUpdate(). However, NPCs will be affected by the gray-face bug.
Parameters
HeadPartheadPart
CK Wiki Description
the new HeadPart for the ActorBase
intslotPart
CK Wiki Description
the Nth HeadPart to change
Examples
No human-generated examples found for this function.
Auto-Generated Example
HeadPart myHeadPart__headPart
int myInt__slotPart
myActorBase__toCallFunctionOn.SetNthHeadPart(myHeadPart__headPart, myInt__slotPart)