Background for Skyrim SE
Member of the DbSkseFunctions script
intfunctionPlaySound(SoundakSound, ObjectReferenceakSource, floatvolume=1.0, FormeventReceiverForm=NONE, AliaseventReceiverAlias=NONE, ActiveMagicEffecteventReceiverActiveEffect=NONE)NativeGlobal

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Caveats


Parameters

SoundakSound

ObjectReferenceakSource

floatvolume=1.0

FormeventReceiverForm=NONE

AliaseventReceiverAlias=NONE

ActiveMagicEffecteventReceiverActiveEffect=NONE


Examples

Auto-Generated Example

Sound mySound__akSound
ObjectReference myObjectReference__akSource
float myFloat__volume
Form myForm__eventReceiverForm
Alias myAlias__eventReceiverAlias
ActiveMagicEffect myActiveMagicEffect__eventReceiverActiveEffect

int returnedValue = DbSkseFunctions.PlaySound(mySound__akSound, myObjectReference__akSource, myFloat__volume, myForm__eventReceiverForm, myAlias__eventReceiverAlias, myActiveMagicEffect__eventReceiverActiveEffect)
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