Debug
- Found in:
- Vanilla
Inheritance Tree
No indexed scripts extend this script.
Properties
Events
Functions
- Found in:
- Vanilla
Teleports the player to the specified cell. (Same as the CenterOnCell console command)
- Found in:
- Vanilla
Teleports the player to the specified cell and does not return until they arrive.
- Found in:
- Vanilla
Teleports the player to the specified reference and does not return until they arrive.
- Found in:
- Vanilla
Closes the specified user log. If the log isn't open, it doesn't do anything. A subsequent call to Debug.OpenUserLog(...) will cycle the logs on disk (so log 0 becomes 1, 1 becomes 2, etc).
- Found in:
- Vanilla
Outputs the string to a named debug channel (useful on the Xenon currently)
- Found in:
- Vanilla
Dumps all alias fill information on the specified quest to the alias dump file. The dump files are stored in "<game folder>/Logs/Script/AliasDump".
- Found in:
- Vanilla
Obtains the game's build configuration.
- Found in:
- Vanilla
Obtains the game's platform name.
- Found in:
- Vanilla
Obtains the game's version number.
- Found in:
- Vanilla
Displays a single-button OK message box containing the specified text.
- Found in:
- Vanilla
Displays a notification in the top-left corner of the screen.
- Found in:
- Vanilla
[DEV SERVER] Loading description...
- Found in:
- Vanilla
Turns god mode on and off in the game.
- Found in:
- Vanilla
Sends an animation event to a reference directly.
- Found in:
- Vanilla
Starts profiling a single Papyrus script. Child and parent scripts are not profiled. The profile files are stored in "<game folder>/Logs/Script/Profiling". This will also cycle the older profiling logs (so log 0 becomes 1, 1 becomes 2, etc). If the script is already profiled nothing will change. Profiling requests are not saved and will be reset if you load a save game.
- Found in:
- Vanilla
Starts profiling a single Papyrus stack until stopped or until the last function exits. The profile files are stored in "<game folder>/Logs/Script/Profiling". This will also cycle the older profiling logs (so log 0 becomes 1, 1 becomes 2, etc). If the stack is already profiled nothing will change. Profiling requests are not saved and will be reset if you load a save game.
- Found in:
- Vanilla
Stops profiling a single Papyrus script. Child and parent scripts are not affected. If the script is not being profiled nothing will change.
- Found in:
- Vanilla
Stops profiling a single Papyrus stack. The profile files are stored in "<game folder>/Logs/Script/Profiling". This will also cycle the older profiling logs (so log 0 becomes 1, 1 becomes 2, etc). If the stack is not currently profiled nothing will change.
- Found in:
- Vanilla
Takes a screenshot (Xenon only)
- Found in:
- Vanilla
Toggles collisions on and off in the game.
- Found in:
- Vanilla
Toggles the display of menus on and off in the game.
No menus are closed or opened, they are just made visible or invisible.
- Found in:
- Vanilla
Outputs a string to the Papyrus log on disk, and the Papyrus debug text page. The Papyrus log file is located in Documents\My Games\Skyrim\Logs\Script\Papyrus0.log, but only if bEnableTrace and bEnableLogging are set to 1 in the Papyrus section of the Skyrim.INI, SkyrimPrefs.INI or a plugin's INI.
- Found in:
- Vanilla
Outputs a string to the Papyrus log on disk, and the Papyrus debug text page. It also attaches a full callstack so you can see who called you (and who called them and so on).
- Found in:
- Vanilla
Outputs a string to the Papyrus log on disk, and the Papyrus debug text page. But only if the condition is true.
- Found in:
- Vanilla
Outputs a string to the Papyrus log on disk, the Papyrus debug text page, and pops up a message box with the same text.
- Found in:
- Vanilla
Used to add a tripod to a reference (non-release builds only)
- Found in:
- Vanilla
Prints out the players position to the database (non-release PC and Xenon builds only)
