Background for Skyrim SE

iEquip_ActorExt


Inheritance Tree

No indexed scripts extend this script.

Properties
Events
Functions
floatfunctionGetAVDamage(Actora_actor, inta_actorValue)NativeGlobal

@brief Returns the damage dealt to the specified actor value.
@param a_actor The actor to fetch the actor value from.
@param a_actorValue The actor value to calculate.
@return Returns 0.0 on error, else returns the damage dealt to the actor value as a function of its maximum - current.
@notes Valid actor values:
Anything in the range [0, 163]
24 - Health
25 - Magicka
26 - Stamina

RacefunctionGetBaseRace(Actora_actor)NativeGlobal

@brief Returns the base race of the specified actor.
@param a_actor The actor to fetch the base race from.
@return Returns NONE on error, else returns the base race of the specified actor.

AmmofunctionGetEquippedAmmo(Actora_actor)NativeGlobal

@brief Retrieves the ammo the actor has equipped.
@param a_actor The actor to check for ammo.
@return Returns the equipped ammo if the actor has any. Returns NONE if no ammo is equipped.

WeaponfunctionGetEquippedWeapon(Actora_actor, inta_hand)NativeGlobal

@brief Gets the weapon equipped in the given hand on the given actor.
@param a_actor The actor to check.
@param a_hand The hand to check.
@return Returns a weapon if equipped in the given hand. Returns NONE otherwise.
VALID HANDS:
1 - Right hand
2 - Left hand

floatfunctionGetMagicEffectMagnitude(Actora_actor, MagicEffecta_mgef)NativeGlobal

@brief Returns the magnitude of the active magic effect on the specified actor.
@param a_actor The actor the magic effect is applied to.
@param a_mgef The magic effect to retrieve the magnitude of.
@return Returns 0.0 on error, else returns the magnitude of the specified magic effect.

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